C1/C2 JIT Compiler 用の補助クラス (#ifdef TIERED 時にしか定義されない).
Tiered Compilation 用の CompilationPolicy クラス(= メソッドをコンパイルするかどうかの条件/閾値を管理するクラス) (See: here and here for details).
なお, このクラスは CompilationPolicyChoice オプションが 3 の場合にのみ使用される (そして Tiered Compilation 使用時のデフォルトは 3). (See: compilationPolicy_init(), Arguments::set_tiered_flags())
((cite: hotspot/src/share/vm/runtime/advancedThresholdPolicy.hpp))
#ifdef TIERED
((cite: hotspot/src/share/vm/runtime/advancedThresholdPolicy.hpp))
/*
* The system supports 5 execution levels:
* * level 0 - interpreter
* * level 1 - C1 with full optimization (no profiling)
* * level 2 - C1 with invocation and backedge counters
* * level 3 - C1 with full profiling (level 2 + MDO)
* * level 4 - C2
*
* Levels 0, 2 and 3 periodically notify the runtime about the current value of the counters
* (invocation counters and backedge counters). The frequency of these notifications is
* different at each level. These notifications are used by the policy to decide what transition
* to make.
*
* Execution starts at level 0 (interpreter), then the policy can decide either to compile the
* method at level 3 or level 2. The decision is based on the following factors:
* 1. The length of the C2 queue determines the next level. The observation is that level 2
* is generally faster than level 3 by about 30%, therefore we would want to minimize the time
* a method spends at level 3. We should only spend the time at level 3 that is necessary to get
* adequate profiling. So, if the C2 queue is long enough it is more beneficial to go first to
* level 2, because if we transitioned to level 3 we would be stuck there until our C2 compile
* request makes its way through the long queue. When the load on C2 recedes we are going to
* recompile at level 3 and start gathering profiling information.
* 2. The length of C1 queue is used to dynamically adjust the thresholds, so as to introduce
* additional filtering if the compiler is overloaded. The rationale is that by the time a
* method gets compiled it can become unused, so it doesn't make sense to put too much onto the
* queue.
*
* After profiling is completed at level 3 the transition is made to level 4. Again, the length
* of the C2 queue is used as a feedback to adjust the thresholds.
*
* After the first C1 compile some basic information is determined about the code like the number
* of the blocks and the number of the loops. Based on that it can be decided that a method
* is trivial and compiling it with C1 will yield the same code. In this case the method is
* compiled at level 1 instead of 4.
*
* We also support profiling at level 0. If C1 is slow enough to produce the level 3 version of
* the code and the C2 queue is sufficiently small we can decide to start profiling in the
* interpreter (and continue profiling in the compiled code once the level 3 version arrives).
* If the profiling at level 0 is fully completed before level 3 version is produced, a level 2
* version is compiled instead in order to run faster waiting for a level 4 version.
*
* Compile queues are implemented as priority queues - for each method in the queue we compute
* the event rate (the number of invocation and backedge counter increments per unit of time).
* When getting an element off the queue we pick the one with the largest rate. Maintaining the
* rate also allows us to remove stale methods (the ones that got on the queue but stopped
* being used shortly after that).
*/
((cite: hotspot/src/share/vm/runtime/advancedThresholdPolicy.hpp))
class AdvancedThresholdPolicy : public SimpleThresholdPolicy {
CompilationPolicy クラスの _policy フィールド (static フィールド) に(のみ)格納されている.
compilationPolicy_init() 内で(のみ)生成されている. そして, この関数は現在は以下のパスで(のみ)呼び出されている.
(HotSpot の起動時処理) (See: here for details) -> Threads::create_vm() -> init_globals() -> compilationPolicy_init()
関連するコマンドラインオプションには以下のようなものがある.
((cite: hotspot/src/share/vm/runtime/advancedThresholdPolicy.hpp))
/* Command line options:
* - Tier?InvokeNotifyFreqLog and Tier?BackedgeNotifyFreqLog control the frequency of method
* invocation and backedge notifications. Basically every n-th invocation or backedge a mutator thread
* makes a call into the runtime.
*
* - Tier?CompileThreshold, Tier?BackEdgeThreshold, Tier?MinInvocationThreshold control
* compilation thresholds.
* Level 2 thresholds are not used and are provided for option-compatibility and potential future use.
* Other thresholds work as follows:
*
* Transition from interpreter (level 0) to C1 with full profiling (level 3) happens when
* the following predicate is true (X is the level):
*
* i > TierXInvocationThreshold * s || (i > TierXMinInvocationThreshold * s && i + b > TierXCompileThreshold * s),
*
* where $i$ is the number of method invocations, $b$ number of backedges and $s$ is the scaling
* coefficient that will be discussed further.
* The intuition is to equalize the time that is spend profiling each method.
* The same predicate is used to control the transition from level 3 to level 4 (C2). It should be
* noted though that the thresholds are relative. Moreover i and b for the 0->3 transition come
* from methodOop and for 3->4 transition they come from MDO (since profiled invocations are
* counted separately).
*
* OSR transitions are controlled simply with b > TierXBackEdgeThreshold * s predicates.
*
* - Tier?LoadFeedback options are used to automatically scale the predicates described above depending
* on the compiler load. The scaling coefficients are computed as follows:
*
* s = queue_size_X / (TierXLoadFeedback * compiler_count_X) + 1,
*
* where queue_size_X is the current size of the compiler queue of level X, and compiler_count_X
* is the number of level X compiler threads.
*
* Basically these parameters describe how many methods should be in the compile queue
* per compiler thread before the scaling coefficient increases by one.
*
* This feedback provides the mechanism to automatically control the flow of compilation requests
* depending on the machine speed, mutator load and other external factors.
*
* - Tier3DelayOn and Tier3DelayOff parameters control another important feedback loop.
* Consider the following observation: a method compiled with full profiling (level 3)
* is about 30% slower than a method at level 2 (just invocation and backedge counters, no MDO).
* Normally, the following transitions will occur: 0->3->4. The problem arises when the C2 queue
* gets congested and the 3->4 transition is delayed. While the method is the C2 queue it continues
* executing at level 3 for much longer time than is required by the predicate and at suboptimal speed.
* The idea is to dynamically change the behavior of the system in such a way that if a substantial
* load on C2 is detected we would first do the 0->2 transition allowing a method to run faster.
* And then when the load decreases to allow 2->3 transitions.
*
* Tier3Delay* parameters control this switching mechanism.
* Tier3DelayOn is the number of methods in the C2 queue per compiler thread after which the policy
* no longer does 0->3 transitions but does 0->2 transitions instead.
* Tier3DelayOff switches the original behavior back when the number of methods in the C2 queue
* per compiler thread falls below the specified amount.
* The hysteresis is necessary to avoid jitter.
*
* - TieredCompileTaskTimeout is the amount of time an idle method can spend in the compile queue.
* Basically, since we use the event rate d(i + b)/dt as a value of priority when selecting a method to
* compile from the compile queue, we also can detect stale methods for which the rate has been
* 0 for some time in the same iteration. Stale methods can appear in the queue when an application
* abruptly changes its behavior.
*
* - TieredStopAtLevel, is used mostly for testing. It allows to bypass the policy logic and stick
* to a given level. For example it's useful to set TieredStopAtLevel = 1 in order to compile everything
* with pure c1.
*
* - Tier0ProfilingStartPercentage allows the interpreter to start profiling when the inequalities in the
* 0->3 predicate are already exceeded by the given percentage but the level 3 version of the
* method is still not ready. We can even go directly from level 0 to 4 if c1 doesn't produce a compiled
* version in time. This reduces the overall transition to level 4 and decreases the startup time.
* Note that this behavior is also guarded by the Tier3Delay mechanism: when the c2 queue is too long
* these is not reason to start profiling prematurely.
*
* - TieredRateUpdateMinTime and TieredRateUpdateMaxTime are parameters of the rate computation.
* Basically, the rate is not computed more frequently than TieredRateUpdateMinTime and is considered
* to be zero if no events occurred in TieredRateUpdateMaxTime.
*/
See: here for details
This document is available under the GNU GENERAL PUBLIC LICENSE Version 2.