これらは, ADLC 内で使用される集合クラスの基底クラス (See: here for details).
ADLC 内で使用される集合クラスの基底クラス.
((cite: hotspot/src/share/vm/libadt/set.hpp))
// Sets - An Abstract Data Type
((cite: hotspot/src/share/vm/libadt/set.hpp))
//------------------------------Set--------------------------------------------
class Set : public ResourceObj {
なお, 「Set クラス自体は abstract な基底クラスで, 実際にはサブクラスである VectorSet, SparseSet, ListSet のどれかが使われる」と書かれているが, 現状では実際に実装されているのは VectorSet だけのように見える(他のクラスは定義が見当たらない).
((cite: hotspot/src/share/vm/libadt/set.hpp))
// These sets can grow or shrink, based on the initial size and the largest
// element currently in them. Basically, they allow a bunch of bits to be
// grouped together, tested, set & cleared, intersected, etc. The basic
// Set class is an abstract class, and cannot be constructed. Instead,
// one of VectorSet, SparseSet, or ListSet is created. Each variation has
// different asymptotic running times for different operations, and different
// constants of proportionality as well.
// {n = number of elements, N = largest element}
// VectorSet SparseSet ListSet
// Create O(N) O(1) O(1)
// Clear O(N) O(1) O(1)
// Insert O(1) O(1) O(log n)
// Delete O(1) O(1) O(log n)
// Member O(1) O(1) O(log n)
// Size O(N) O(1) O(1)
// Copy O(N) O(n) O(n)
// Union O(N) O(n) O(n log n)
// Intersect O(N) O(n) O(n log n)
// Difference O(N) O(n) O(n log n)
// Equal O(N) O(n) O(n log n)
// ChooseMember O(N) O(1) O(1)
// Sort O(1) O(n log n) O(1)
// Forall O(N) O(n) O(n)
// Complement O(1) O(1) O(1)
// TIME: N/32 n 8*n Accesses
// SPACE: N/8 4*N+4*n 8*n Bytes
// Create: Make an empty set
// Clear: Remove all the elements of a Set
// Insert: Insert an element into a Set; duplicates are ignored
// Delete: Removes an element from a Set
// Member: Tests for membership in a Set
// Size: Returns the number of members of a Set
// Copy: Copy or assign one Set to another
// Union: Union 2 sets together
// Intersect: Intersect 2 sets together
// Difference: Compute A & !B; remove from set A those elements in set B
// Equal: Test for equality between 2 sets
// ChooseMember Pick a random member
// Sort: If no other operation changes the set membership, a following
// Forall will iterate the members in ascending order.
// Forall: Iterate over the elements of a Set. Operations that modify
// the set membership during iteration work, but the iterator may
// skip any member or duplicate any member.
// Complement: Only supported in the Co-Set variations. It adds a small
// constant-time test to every Set operation.
//
// PERFORMANCE ISSUES:
// If you "cast away" the specific set variation you are using, and then do
// operations on the basic "Set" object you will pay a virtual function call
// to get back the specific set variation. On the other hand, using the
// generic Set means you can change underlying implementations by just
// changing the initial declaration. Examples:
// void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
// "foo" must be called with a VectorSet. The vector set union operation
// is called directly.
// void foo(Set vs1, Set vs2) { vs1 |= vs2; }
// "foo" may be called with *any* kind of sets; suppose it is called with
// VectorSets. Two virtual function calls are used to figure out the that vs1
// and vs2 are VectorSets. In addition, if vs2 is not a VectorSet then a
// temporary VectorSet copy of vs2 will be made before the union proceeds.
//
// VectorSets have a small constant. Time and space are proportional to the
// largest element. Fine for dense sets and largest element < 10,000.
// SparseSets have a medium constant. Time is proportional to the number of
// elements, space is proportional to the largest element.
// Fine (but big) with the largest element < 100,000.
// ListSets have a big constant. Time *and space* are proportional to the
// number of elements. They work well for a few elements of *any* size
// (i.e. sets of pointers)!
See: here for details
Set の要素を処理するためのイテレータクラス.
以下のように使用する.
for( SetI i(s); i.test(); i++ ) { body = i.elem; }
または for( i.reset(s); i.test(); i++ ) { body = i.elem; }
((cite: hotspot/src/share/vm/libadt/set.hpp))
//------------------------------Iteration--------------------------------------
// Loop thru all elements of the set, setting "elem" to the element numbers
// in random order. Inserted or deleted elements during this operation may
// or may not be iterated over; untouched elements will be affected once.
// Usage: for( SetI i(s); i.test(); i++ ) { body = i.elem; } ...OR...
// for( i.reset(s); i.test(); i++ ) { body = i.elem; }
((cite: hotspot/src/share/vm/libadt/set.hpp))
class SetI {
See: here for details
SetI 内部で使用される補助クラス
((cite: hotspot/src/share/vm/libadt/set.hpp))
class SetI_ : public ResourceObj {
See: here for details
This document is available under the GNU GENERAL PUBLIC LICENSE Version 2.